Specifies the dimension of the filtering window. The default of 10 means that the origin pixel, plus 10 pixels up, down, left, and right will be considered. That is, the filtering window will be a 21x21 box.
Decreasing the radius will result in faster denoising, but may leave more noise behind.
Increasing the radius will result in significantly slower denoising, possibly removing more noise at the risk of “over-smoothing” an image.
Generally, reducing the radius will be more noticeable visually than increasing it.
Sets various optimized options and does additional processing based on which renderer from which AOVs were generated.
The processing as of 1.8 is as follows:
vray: Set optimized kc_1, kc_2, and kf.
This option is not required, but highly recommended. Valid options are:
The default is
generic, which as of 1.8 is the same as
When Altus is in animation mode, this controls how many neighboring frames will be considered when doing temporal filtering. It is a radius, so the default value of 1 means 3 images will be considered: the current frame, the frame before, and the frame after.
If you are getting ghosting because of intense motion, consider setting this to 0.
Setting this parameter greater than 1 can help reduce flickering, but exponentially increases denoising time.
By default, Altus is always in verbose mode.
Status and information messages will be printed in this mode.
--verbose flag is present for legacy compatibility, but otherwise does nothing.
If you would only like to see warnings and errors, you can make Altus much more quiet by passing the
Some systems may have multiple OpenCL ICDs and devices. For example, systems with multiple GPUs.
--query-devices will let you see Altus’ view of the devices that are available.
Given the information provided by
--query-devices, you can pass the information to
--device-id to manually select which OpenCL ICD and device you would like Altus to use.
Normally, if Altus encounters any error, it will quit (with caveats; see Known Issues).
With this option, Altus will attempt to recover. This is useful several situations. For example:
- if an animation frame is missing on disk, instead of quitting Altus will output a black frame and do it’s best to continue on with the remaining frames of the animation
- if a licensing error occurs, insert the watermark instead of quitting.
This flag is intended for debugging purposes only and should not be used in production.
This value scales how much color (beauty) will influence the small (detail) kernel blur.
This value scales how much color (beauty) will influence the large (edge) kernel blur.
This value is not used; it is present for legacy compatibility.
Controls removal of residual noise.
Controls the influence of feature AOVs (e.g. position, normals, etc) for all kernel sizes. Generally controls the trade-off between preserving edges and fine detail.
Altus can internally divide, denoise, and combine tiles in order to denoise large images that wouldn’t otherwise fit in memory. Generally this feature is more useful when using GPU’s to denoise since GPU’s typically have a small amount of VRAM. This causes large images to be impossible to denoise on GPU unless using tiling.
Controls the max size of the internal tile. The tile-size given is an upper bound, the actual tile size will always be less than the tile-size in each diminsion. Altus finds the subdivision for each axis independently such that the length of the tile in that axis is smaller than the tile-size maximum. If the tile-size is larger than the full image then it is clamped to the size of the image. By default the tile-size is set to 1024.
You want to denoise an image with dimensions 960 x 540, but it’s too large to fit in memory. You know that any tile smaller than 400x400 will fit in memory so you specify tile-size=400.
X axis: 960/2 = 480 is larger than the max tile-size of 400. Next it will try 960/3 = 320 which is accepted since it’s less than the max tile-size of 400.
Y axis: 540/2 = 270 which is accepted since it’s smaller than 400.
Now the subdivisions are found in both axis, we can look at the accepted tile size: 320 x 270. It will take 6 tiles at this tile-size to denoise the image.
Enables the firefly suppressor. This will detect and reduce the spread of high energy pixels. By default it’s turned off. Minor performance hit to enable.